Gary Scott Beatty

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NEW! The Publishing Comics Video Blog, with Gary Scott Beatty! See info and comments on the YouTube channel.


Click here for StrangeHorror.com.

Click here for Indie Comics Magazine.com. For information on submissions, go to this website and click Submissions.


Caveman Adventure, Eldritch Horror, Mob War and Gripping Sci Fi -- it's Indie Comics #3!

Stomping into October's Previews on the heals of Indie Comics #1 and #2 is the third issue of the indie adventure anthology from Aazurn Publishing: Indie Comics!

Seven stories from four different creative teams bring action adventure and horror to readers. Short biographies and contact information are included with the stories so readers can easily seek out more of the creators' work.

Street magic takes on zombies in the Gary Scott Beatty tale “To Hell,” when a cigarette smoking Brit uses spells to figure out the reason behind an apocalypse. He learns more than he's prepared for.

A mob boss deals with an "internal problem" when territory is up for grabs in the Paul Bradford story "Hostile Takeover!" It's not business as usual.

Pulp magazine covers are the inspiration for the Gary Scott Beatty future fiction “Captain.” The mission is to find and inhabit Heofon, but they have to get there first.

Rick Bonn and fan favorite artist Christopher Herndon wrap up their caveman adventure in "Perchance to Dream? Terry Cronin concludes his spring break weird tale in an extra long "Flame of Faith" chapter, with art from Julia Lichty.

Plus, a treasure hunting soldier runs into more than he bargained for in “Horde,” and a Puritan faces the rope in “Accused!” This issue features seven stories, packed with adventure!

Indie Comics #1 can still be backordered from your local or online comic shop with order code JUN160995 and Indie Comics #2 with order code AUG161046. Indie Comics #3 is offered in October’s Previews catalog, under Aazurn Publishing!


Gary Scott Beatty


Comments on our can be referred to Gary at gary -at- comicartistsdirect -dot- com. All artwork copyright © by its respective artists and publishers.

To find out about how to appear in INDIE COMICS, Visit Indie Comics Magazine.com and click on Submissions!


HOW DO THEY DO IT?

How do They Do It? is a feature on Comic Artists Direct that explores the nuts and bolts of the creative process. Check out the below articles!

James Lyle demonstrates his working methods from start to finish on an illustrated logo project.

Gary draws, inks, colors and lays out a cover illustration for On the Shore magazine here.

James Lyle talks about brainstorming for ideas here.

Check out Gary's article here for ways to keep your writing ideas fresh and different.

Gary's step by step article on lettering for comics is here.


INFORMATIVE ARTICLES

Submitting Art to Comic Book Companies by Scott Rosema. What do the pros look for when judging the acceptability of your artwork? Tips from Scott.

Small Press Stories. Comic Artists Direct asked accomplished small press creators to tell us about producing, printing, publishing and distributing small press comics in today's changing market. The results are contributions from Peter Kuper, Jaime, Steve Lafler and Steve "Noppie" Noppenberger and more, here!

Promotion for Your Book by Gary Scott Beatty. It doesn't matter how killer your comic, fans have to know you exist. This primer by Gary offers some ideas.

Questions and Answers. Chances are your question is answered here.

Navigating Comic Book Conventions by Gary Scott Beatty. It's easy to wander around in a daze at big conventions. A little preplanning can make your visit even better.

Breaking Into Comics by Gary Scott Beatty. There's more than one way to be a success in the comic book industry. These stories from pros are inspirational.

Coloring Comic Books Before Computers by Gary Scott Beatty. The processes printers went through to color comics before computers will amaze and impress you.

Comic Book Lettering -- How do They Do It? by Gary Scott Beatty. Putting those comic book letters in those little word balloons may be more complicated than you think.

Been There, Done That -- Avoiding Cliches in Comic Book Writing by Gary Scott Beatty. How does a writer break away from the everyday?

Setting Up a High School Comic Book Class by Gary Scott Beatty. Wouldn't it be cool to take a high school comic book production class? A Minnesotta teacher is setting one up and asked for Gary's advice. So, as long as he asked -- Gary's article is here.

Hang 'Em High! Framing your Original Comic Art.

The Word "Got" and literacy in comics.

Halloween: Comics, Not Candy. Turn kids on to comics!